17#include "moc_qgsvectorlayerchunkloader_p.cpp"
35#include <QtConcurrent>
36#include <Qt3DCore/QTransform>
41QgsVectorLayerChunkLoader::QgsVectorLayerChunkLoader(
const QgsVectorLayerChunkLoaderFactory *factory, QgsChunkNode *node )
42 : QgsChunkLoader( node )
44 , mRenderContext( factory->mRenderContext )
47 if ( node->level() < mFactory->mLeafLevel )
49 QTimer::singleShot( 0,
this, &QgsVectorLayerChunkLoader::finished );
54 mLayerName = mFactory->mLayer->
name();
59 QgsDebugError( QStringLiteral(
"Unknown 3D symbol type for vector layer: " ) + mFactory->mSymbol->type() );
62 mHandler.reset( handler );
71 exprContext.setFields( layer->
fields() );
72 mRenderContext.setExpressionContext( exprContext );
74 QSet<QString> attributeNames;
75 if ( !mHandler->prepare( mRenderContext, attributeNames, chunkOrigin ) )
77 QgsDebugError( QStringLiteral(
"Failed to prepare 3D feature handler!" ) );
92 mFutureWatcher =
new QFutureWatcher<void>(
this );
93 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
95 const QFuture<void> future = QtConcurrent::run( [req,
this] {
96 const QgsEventTracing::ScopedEvent e( QStringLiteral(
"3D" ), QStringLiteral(
"VL chunk load" ) );
104 mRenderContext.expressionContext().setFeature( f );
105 mHandler->processFeature( f, mRenderContext );
110 mFutureWatcher->setFuture( future );
113QgsVectorLayerChunkLoader::~QgsVectorLayerChunkLoader()
115 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
117 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
118 mFutureWatcher->waitForFinished();
122void QgsVectorLayerChunkLoader::cancel()
127Qt3DCore::QEntity *QgsVectorLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
129 if ( mNode->level() < mFactory->mLeafLevel )
131 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
132 entity->setObjectName( mLayerName +
"_CONTAINER_" + mNode->tileId().text() );
136 if ( mHandler->featureCount() == 0 )
141 mNode->updateParentBoundingBoxesRecursively();
145 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
146 entity->setObjectName( mLayerName +
"_" + mNode->tileId().text() );
147 mHandler->finalize( entity, mRenderContext );
150 if ( mHandler->zMinimum() != std::numeric_limits<float>::max() && mHandler->zMaximum() != std::numeric_limits<float>::lowest() )
155 mNode->setExactBox3D( box );
156 mNode->updateParentBoundingBoxesRecursively();
167 : mRenderContext( context )
169 , mSymbol( symbol->clone() )
170 , mLeafLevel( leafLevel )
176 QgsDebugError( QStringLiteral(
"Vector layers in globe scenes are not supported yet!" ) );
177 setupQuadtree(
QgsBox3D( -1e7, -1e7, -1e7, 1e7, 1e7, 1e7 ), -1, leafLevel );
183 rootBox3D.grow( 1.0 );
184 setupQuadtree( rootBox3D, -1, leafLevel );
187QgsChunkLoader *QgsVectorLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
189 return new QgsVectorLayerChunkLoader(
this, node );
197 : QgsChunkedEntity( map,
199 new QgsVectorLayerChunkLoaderFactory(
Qgs3DRenderContext::fromMapSettings( map ), vl, symbol, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
201 mTransform =
new Qt3DCore::QTransform;
202 if ( applyTerrainOffset() )
206 this->addComponent( mTransform );
213QgsVectorLayerChunkedEntity::~QgsVectorLayerChunkedEntity()
220bool QgsVectorLayerChunkedEntity::applyTerrainOffset()
const
222 QgsVectorLayerChunkLoaderFactory *loaderFactory =
static_cast<QgsVectorLayerChunkLoaderFactory *
>( mChunkLoaderFactory );
225 QString symbolType = loaderFactory->mSymbol.get()->type();
226 if ( symbolType ==
"line" )
234 else if ( symbolType ==
"point" )
242 else if ( symbolType ==
"polygon" )
252 QgsDebugMsgLevel( QStringLiteral(
"QgsVectorLayerChunkedEntity::applyTerrainOffset, unhandled symbol type %1" ).arg( symbolType ), 2 );
259void QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged()
261 QgsDebugMsgLevel( QStringLiteral(
"QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged" ), 2 );
262 float newOffset =
static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
263 if ( !applyTerrainOffset() )
267 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
270QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection(
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context )
const
272 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
275QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection(
const QList<QgsChunkNode *> &activeNodes,
const QMatrix4x4 &transformMatrix,
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context,
const QgsVector3D &origin )
283 int ignoredGeometries = 0;
285 QVector<QgsRayCastingUtils::RayHit> result;
288 QVector3D intersectionPoint;
291 for ( QgsChunkNode *node : activeNodes )
299 if ( node->entity() && ( minDist < 0 || nodeBbox.
distanceFromPoint( ray.origin() ) < minDist ) && QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
304 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
305 for (
const auto &rend : rendLst )
307 auto *geom = rend->geometry();
317 QVector3D nodeIntPoint;
318 int triangleIndex = -1;
321 if ( QgsRayCastingUtils::rayMeshIntersection( rend, ray, transformMatrix, nodeIntPoint, triangleIndex ) )
326 float dist = ( ray.origin() - nodeIntPoint ).length();
327 if ( minDist < 0 || dist < minDist )
330 intersectionPoint = nodeIntPoint;
340 result.append( hit );
342 QgsDebugMsgLevel( QStringLiteral(
"Active Nodes: %1, checked nodes: %2, hits found: %3, incompatible geometries: %4" ).arg( nodesAll ).arg( nodeUsed ).arg( hits ).arg( ignoredGeometries ), 2 );
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
@ Geocentric
Geocentric CRS.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Axis-aligned bounding box - in world coords.
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
Abstract base class for 3D symbols that are used by VectorLayer3DRenderer objects.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
Qgis::CrsType type() const
Returns the type of the CRS.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setCoordinateTransform(const QgsCoordinateTransform &transform)
Sets the coordinate transform which will be used to transform the feature's geometries.
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
QgsCoordinateReferenceSystem crs3D
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
A rectangle specified with double values.
Qt3DRender::QGeometry subclass that represents polygons tessellated into 3D geometry.
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Defines configuration of how a vector layer gets tiled for 3D rendering.
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
Helper struct to store ray casting parameters.
Helper struct to store ray casting results.