45#include <Qt3DExtras/QPhongMaterial>
46#include <Qt3DRender/QRenderSettings>
47#include <QOpenGLContext>
48#include <QOpenGLFunctions>
49#include <Qt3DLogic/QFrameAction>
52#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
53#include <Qt3DRender/QBuffer>
56#include <Qt3DCore/QBuffer>
66 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
67 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
70 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
71 scene->addComponent( frameAction );
73 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
75 scene->removeComponent( frameAction );
76 frameAction->deleteLater();
87 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
91 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
97 QMetaObject::Connection conn2;
99 auto requestImageFcn = [&engine, scene] {
102 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
119 QObject::disconnect( conn1 );
121 QObject::disconnect( conn2 );
123 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
133 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
135 auto requestImageFcn = [&engine, scene] {
138 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
143 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
149 QMetaObject::Connection conn2;
165 QObject::disconnect( conn1 );
167 QObject::disconnect( conn2 );
169 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
176 long long usedGpuMemory = 0;
179 usedGpuMemory += buffer->data().size();
181 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
184 usedGpuMemory += tex->width() * tex->height() * 4;
186 return usedGpuMemory / 1024.0 / 1024.0;
192 if ( animationSettings.
keyFrames().size() < 2 )
194 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
198 const float duration = animationSettings.
duration();
201 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
207 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
209 if ( fileNameTemplate.isEmpty() )
211 error = QObject::tr(
"Filename template is empty" );
215 const int numberOfDigits = fileNameTemplate.count( QLatin1Char(
'#' ) );
216 if ( numberOfDigits < 0 )
218 error = QObject::tr(
"Wrong filename template format (must contain #)" );
221 const QString token( numberOfDigits, QLatin1Char(
'#' ) );
222 if ( !fileNameTemplate.contains( token ) )
224 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
228 if ( !QDir().exists( outputDirectory ) )
230 if ( !QDir().mkpath( outputDirectory ) )
232 error = QObject::tr(
"Output directory could not be created." );
242 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
244 while ( time <= duration )
250 error = QObject::tr(
"Export canceled" );
253 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
260 QString fileName( fileNameTemplate );
261 const QString frameNoPaddedLeft( QStringLiteral(
"%1" ).arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
262 fileName.replace( token, frameNoPaddedLeft );
263 const QString path = QDir( outputDirectory ).filePath( fileName );
269 time += 1.0f /
static_cast<float>( framesPerSecond );
278 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
285 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
286 return round( zoomLevel );
294 return QStringLiteral(
"absolute" );
296 return QStringLiteral(
"relative" );
298 return QStringLiteral(
"terrain" );
306 if ( str == QLatin1String(
"absolute" ) )
308 else if ( str == QLatin1String(
"terrain" ) )
320 return QStringLiteral(
"vertex" );
322 return QStringLiteral(
"centroid" );
330 if ( str == QLatin1String(
"vertex" ) )
341 return QStringLiteral(
"no-culling" );
343 return QStringLiteral(
"front" );
345 return QStringLiteral(
"back" );
347 return QStringLiteral(
"front-and-back" );
354 if ( str == QLatin1String(
"front" ) )
356 else if ( str == QLatin1String(
"back" ) )
358 else if ( str == QLatin1String(
"front-and-back" ) )
414 pt.
setX( lineString->
xAt( i ) );
415 pt.
setY( lineString->
yAt( i ) );
419 pt.
set( centroid.
x(), centroid.
y() );
437 geomZ = lineString->
zAt( i );
445 lineString->
setZAt( i, z );
452 if ( !polygon->
is3D() )
467 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
471 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
476 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
480 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
488 const float *d = m.constData();
491 for (
int i = 0; i < 16; ++i )
492 elems << QString::number( d[i] );
493 return elems.join(
' ' );
500 QStringList elems = str.split(
' ' );
501 for (
int i = 0; i < 16; ++i )
502 d[i] = elems[i].toFloat();
528 h = terrainZ + geomZ;
531 positions.append( QVector3D(
532 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
533 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
536 QgsDebugMsgLevel( QStringLiteral(
"%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
545static inline uint outcode( QVector4D v )
555 if ( v.x() < -v.w() )
559 if ( v.y() < -v.w() )
563 if ( v.z() < -v.w() )
585 for (
int i = 0; i < 8; ++i )
587 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
588 const QVector4D pc = viewProjectionMatrix * p;
592 out = out & outcode( pc );
599 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
604 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
622 QgsDebugError( QStringLiteral(
"3D utils: transformation of extent failed: " ) + extentMapCrs.
toString( -1 ) );
646 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
657 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() ) );
664 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
681 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
700 zMin = std::numeric_limits<double>::max();
701 zMax = std::numeric_limits<double>::lowest();
710 const double z = ( *vit ).z();
718 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
746 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
748 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
750 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
752 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
753 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
756 QVector4D rayDirView = invertedProjMatrix * rayClip;
758 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
761 rayDirView.setZ( -1.0f );
762 rayDirView.setW( 0.0f );
763 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
764 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
765 rayDirWorld = rayDirWorld.normalized();
767 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
772 double dNear = camera->nearPlane();
773 double dFar = camera->farPlane();
774 double distance = ( 2.0 * dNear * dFar ) / ( dFar + dNear - ( depth * 2 - 1 ) * ( dFar - dNear ) );
777 double dot = QVector3D::dotProduct( ray.
direction(), camera->viewVector().normalized() );
787 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
788 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
793 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
798 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
806 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
807 if ( renderer->
type() == QLatin1String(
"ramp" ) )
810 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
816 else if ( renderer->
type() == QLatin1String(
"rgb" ) )
819 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
829 else if ( renderer->
type() == QLatin1String(
"classified" ) )
832 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
840 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
841 renderer3D->setSymbol( symbol3D.release() );
850 QHash<QgsMapLayer *, QVector<QgsRayCastingUtils::RayHit>> results;
851 const QList<QgsMapLayer *> keys = scene->
layers();
854 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
856 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
858 const QVector<QgsRayCastingUtils::RayHit> result = chunkedEntity->rayIntersection( r, context );
859 if ( !result.isEmpty() )
860 results[layer] = result;
865 const QVector<QgsRayCastingUtils::RayHit> result = terrain->rayIntersection( r, context );
866 if ( !result.isEmpty() )
867 results[
nullptr] = result;
894 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
903 for (
int i = 0; i < 8; ++i )
905 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
907 const QVector4D pc = viewMatrix * p;
909 const float dst = -pc.z();
910 fnear = std::min( fnear, dst );
911 ffar = std::max( ffar, dst );
920 return Qt3DRender::QCullFace::NoCulling;
922 return Qt3DRender::QCullFace::Front;
924 return Qt3DRender::QCullFace::Back;
926 return Qt3DRender::QCullFace::FrontAndBack;
928 return Qt3DRender::QCullFace::NoCulling;
938 QStringList defineLines;
939 for (
const QString &define : defines )
940 defineLines +=
"#define " + define +
"\n";
942 QString definesText = defineLines.join( QString() );
944 QByteArray newShaderCode = shaderCode;
945 int versionIndex = shaderCode.indexOf(
"#version " );
946 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
947 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
948 return newShaderCode;
953 QByteArray newShaderCode = shaderCode;
955 for (
const QString &define : defines )
957 const QString defineLine =
"#define " + define +
"\n";
958 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
959 if ( defineLineIndex != -1 )
961 newShaderCode.remove( defineLineIndex, defineLine.size() );
965 return newShaderCode;
973 const float *md = matrix.data();
974 const float sx = QVector3D( md[0], md[1], md[2] ).length();
975 const float sy = QVector3D( md[4], md[5], md[6] ).length();
976 const float sz = QVector3D( md[8], md[9], md[10] ).length();
988 const QMatrix3x3 rot3x3( rd );
990 scale = QVector3D( sx, sy, sz );
991 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
992 translation = QVector3D( md[12], md[13], md[14] );
999 QOpenGLContext context;
1000 context.setFormat( QSurfaceFormat::defaultFormat() );
1001 if ( context.create() )
1003 if ( context.makeCurrent( surface ) )
1005 QOpenGLFunctions *funcs = context.functions();
1006 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1015 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1023 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1024 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1026 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation)
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation)
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be temporarily nullptr)
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent)
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static QHash< QgsMapLayer *, QVector< QgsRayCastingUtils::RayHit > > castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset)
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset)
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates),...
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Manipulates raster or point cloud pixel values so that they enhanceContrast or clip into a specified ...
This class represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
This class wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels)
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here)
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
A class to represent a 2D point.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
static QgsProject * instance()
Returns the QgsProject singleton instance.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection()
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const
Returns height at (x,y) in map's CRS.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
double x() const
Returns X coordinate.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based data sets.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const FINAL
Queries the layer for features specified in request.
Q_INVOKABLE Qgis::WkbType wkbType() const FINAL
Returns the WKBType or WKBUnknown in case of error.
static bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QBuffer Qt3DQBuffer
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
float dist
Distance of the camera from the focal point.
Helper struct to store ray casting parameters.
float maxDistance
The maximum distance from ray origin to look for hits when casting a ray.