QGIS API Documentation 3.43.0-Master (ebb4087afc0)
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qgs3dutils.cpp
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1/***************************************************************************
2 qgs3dutils.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dutils.h"
17
18#include "qgs3dmapcanvas.h"
19#include "qgslinestring.h"
20#include "qgspolygon.h"
21#include "qgsfeaturerequest.h"
22#include "qgsfeatureiterator.h"
23#include "qgsfeature.h"
24#include "qgsabstractgeometry.h"
25#include "qgsvectorlayer.h"
27#include "qgsfeedback.h"
29#include "qgs3dmapscene.h"
30#include "qgsabstract3dengine.h"
31#include "qgsterraingenerator.h"
32#include "qgscameracontroller.h"
33#include "qgschunkedentity.h"
34#include "qgsterrainentity.h"
43
44#include <QtMath>
45#include <Qt3DExtras/QPhongMaterial>
46#include <Qt3DRender/QRenderSettings>
47#include <QOpenGLContext>
48#include <QOpenGLFunctions>
49#include <Qt3DLogic/QFrameAction>
50
51
52#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
53#include <Qt3DRender/QBuffer>
54typedef Qt3DRender::QBuffer Qt3DQBuffer;
55#else
56#include <Qt3DCore/QBuffer>
57typedef Qt3DCore::QBuffer Qt3DQBuffer;
58#endif
59
60// declared here as Qgs3DTypes has no cpp file
61const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";
62
64{
65 // Set policy to always render frame, so we don't wait forever.
66 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.renderSettings()->renderPolicy();
67 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
68
69 // Wait for at least one frame to render
70 Qt3DLogic::QFrameAction *frameAction = new Qt3DLogic::QFrameAction();
71 scene->addComponent( frameAction );
72 QEventLoop evLoop;
73 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
74 evLoop.exec();
75 scene->removeComponent( frameAction );
76 frameAction->deleteLater();
77
78 engine.renderSettings()->setRenderPolicy( oldPolicy );
79}
80
82{
83 QImage resImage;
84 QEventLoop evLoop;
85
86 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
87 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
88
89 waitForFrame( engine, scene );
90
91 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
92 resImage = img;
93 evLoop.quit();
94 };
95
96 const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
97 QMetaObject::Connection conn2;
98
99 auto requestImageFcn = [&engine, scene] {
100 if ( scene->sceneState() == Qgs3DMapScene::Ready )
101 {
102 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
103 engine.requestCaptureImage();
104 }
105 };
106
107 if ( scene->sceneState() == Qgs3DMapScene::Ready )
108 {
109 requestImageFcn();
110 }
111 else
112 {
113 // first wait until scene is loaded
114 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
115 }
116
117 evLoop.exec();
118
119 QObject::disconnect( conn1 );
120 if ( conn2 )
121 QObject::disconnect( conn2 );
122
123 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
124 return resImage;
125}
126
128{
129 QImage resImage;
130 QEventLoop evLoop;
131
132 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
133 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
134
135 auto requestImageFcn = [&engine, scene] {
136 if ( scene->sceneState() == Qgs3DMapScene::Ready )
137 {
138 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
140 }
141 };
142
143 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
144 resImage = img;
145 evLoop.quit();
146 };
147
148 QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
149 QMetaObject::Connection conn2;
150
151 // Make sure once-per-frame functions run
152 waitForFrame( engine, scene );
153 if ( scene->sceneState() == Qgs3DMapScene::Ready )
154 {
155 requestImageFcn();
156 }
157 else
158 {
159 // first wait until scene is loaded
160 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
161 }
162
163 evLoop.exec();
164
165 QObject::disconnect( conn1 );
166 if ( conn2 )
167 QObject::disconnect( conn2 );
168
169 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
170 return resImage;
171}
172
173
174double Qgs3DUtils::calculateEntityGpuMemorySize( Qt3DCore::QEntity *entity )
175{
176 long long usedGpuMemory = 0;
177 for ( Qt3DQBuffer *buffer : entity->findChildren<Qt3DQBuffer *>() )
178 {
179 usedGpuMemory += buffer->data().size();
180 }
181 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
182 {
183 // TODO : lift the assumption that the texture is RGBA
184 usedGpuMemory += tex->width() * tex->height() * 4;
185 }
186 return usedGpuMemory / 1024.0 / 1024.0;
187}
188
189
190bool Qgs3DUtils::exportAnimation( const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback )
191{
192 if ( animationSettings.keyFrames().size() < 2 )
193 {
194 error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
195 return false;
196 }
197
198 const float duration = animationSettings.duration(); //in seconds
199 if ( duration <= 0 )
200 {
201 error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
202 return false;
203 }
204
205 float time = 0;
206 int frameNo = 0;
207 const int totalFrames = static_cast<int>( duration * framesPerSecond );
208
209 if ( fileNameTemplate.isEmpty() )
210 {
211 error = QObject::tr( "Filename template is empty" );
212 return false;
213 }
214
215 const int numberOfDigits = fileNameTemplate.count( QLatin1Char( '#' ) );
216 if ( numberOfDigits < 0 )
217 {
218 error = QObject::tr( "Wrong filename template format (must contain #)" );
219 return false;
220 }
221 const QString token( numberOfDigits, QLatin1Char( '#' ) );
222 if ( !fileNameTemplate.contains( token ) )
223 {
224 error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
225 return false;
226 }
227
228 if ( !QDir().exists( outputDirectory ) )
229 {
230 if ( !QDir().mkpath( outputDirectory ) )
231 {
232 error = QObject::tr( "Output directory could not be created." );
233 return false;
234 }
235 }
236
238 engine.setSize( outputSize );
239 Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
240 engine.setRootEntity( scene );
241 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
242 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
243
244 while ( time <= duration )
245 {
246 if ( feedback )
247 {
248 if ( feedback->isCanceled() )
249 {
250 error = QObject::tr( "Export canceled" );
251 return false;
252 }
253 feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
254 }
255 ++frameNo;
256
257 const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
258 scene->cameraController()->setLookingAtPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
259
260 QString fileName( fileNameTemplate );
261 const QString frameNoPaddedLeft( QStringLiteral( "%1" ).arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
262 fileName.replace( token, frameNoPaddedLeft );
263 const QString path = QDir( outputDirectory ).filePath( fileName );
264
265 const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
266
267 img.save( path );
268
269 time += 1.0f / static_cast<float>( framesPerSecond );
270 }
271
272 return true;
273}
274
275
276int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
277{
278 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
279 return 0; // invalid input
280
281 // derived from:
282 // tile width [map units] = tile0width / 2^zoomlevel
283 // tile error [map units] = tile width / tile resolution
284 // + re-arranging to get zoom level if we know tile error we want to get
285 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
286 return round( zoomLevel ); // we could use ceil() here if we wanted to always get to the desired error
287}
288
290{
291 switch ( altClamp )
292 {
294 return QStringLiteral( "absolute" );
296 return QStringLiteral( "relative" );
298 return QStringLiteral( "terrain" );
299 }
301}
302
303
305{
306 if ( str == QLatin1String( "absolute" ) )
308 else if ( str == QLatin1String( "terrain" ) )
310 else // "relative" (default)
312}
313
314
316{
317 switch ( altBind )
318 {
320 return QStringLiteral( "vertex" );
322 return QStringLiteral( "centroid" );
323 }
325}
326
327
329{
330 if ( str == QLatin1String( "vertex" ) )
332 else // "centroid" (default)
334}
335
337{
338 switch ( mode )
339 {
341 return QStringLiteral( "no-culling" );
343 return QStringLiteral( "front" );
344 case Qgs3DTypes::Back:
345 return QStringLiteral( "back" );
347 return QStringLiteral( "front-and-back" );
348 }
350}
351
353{
354 if ( str == QLatin1String( "front" ) )
355 return Qgs3DTypes::Front;
356 else if ( str == QLatin1String( "back" ) )
357 return Qgs3DTypes::Back;
358 else if ( str == QLatin1String( "front-and-back" ) )
360 else
362}
363
364float Qgs3DUtils::clampAltitude( const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context )
365{
366 float terrainZ = 0;
367 switch ( altClamp )
368 {
371 {
372 const QgsPointXY pt = altBind == Qgis::AltitudeBinding::Vertex ? p : centroid;
373 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
374 break;
375 }
376
378 break;
379 }
380
381 float geomZ = 0;
382 if ( p.is3D() )
383 {
384 switch ( altClamp )
385 {
388 geomZ = p.z();
389 break;
390
392 break;
393 }
394 }
395
396 const float z = ( terrainZ + geomZ ) * static_cast<float>( context.terrainSettings()->verticalScale() ) + offset;
397 return z;
398}
399
400void Qgs3DUtils::clampAltitudes( QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context )
401{
402 for ( int i = 0; i < lineString->nCoordinates(); ++i )
403 {
404 float terrainZ = 0;
405 switch ( altClamp )
406 {
409 {
410 QgsPointXY pt;
411 switch ( altBind )
412 {
414 pt.setX( lineString->xAt( i ) );
415 pt.setY( lineString->yAt( i ) );
416 break;
417
419 pt.set( centroid.x(), centroid.y() );
420 break;
421 }
422
423 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
424 break;
425 }
426
428 break;
429 }
430
431 float geomZ = 0;
432
433 switch ( altClamp )
434 {
437 geomZ = lineString->zAt( i );
438 break;
439
441 break;
442 }
443
444 const float z = ( terrainZ + geomZ ) * static_cast<float>( context.terrainSettings()->verticalScale() ) + offset;
445 lineString->setZAt( i, z );
446 }
447}
448
449
450bool Qgs3DUtils::clampAltitudes( QgsPolygon *polygon, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const Qgs3DRenderContext &context )
451{
452 if ( !polygon->is3D() )
453 polygon->addZValue( 0 );
454
455 QgsPoint centroid;
456 switch ( altBind )
457 {
459 break;
460
462 centroid = polygon->centroid();
463 break;
464 }
465
466 QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
467 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
468 if ( !lineString )
469 return false;
470
471 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
472
473 for ( int i = 0; i < polygon->numInteriorRings(); ++i )
474 {
475 QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
476 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
477 if ( !lineString )
478 return false;
479
480 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
481 }
482 return true;
483}
484
485
486QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
487{
488 const float *d = m.constData();
489 QStringList elems;
490 elems.reserve( 16 );
491 for ( int i = 0; i < 16; ++i )
492 elems << QString::number( d[i] );
493 return elems.join( ' ' );
494}
495
496QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
497{
498 QMatrix4x4 m;
499 float *d = m.data();
500 QStringList elems = str.split( ' ' );
501 for ( int i = 0; i < 16; ++i )
502 d[i] = elems[i].toFloat();
503 return m;
504}
505
506void Qgs3DUtils::extractPointPositions( const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector<QVector3D> &positions )
507{
508 const QgsAbstractGeometry *g = f.geometry().constGet();
509 for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
510 {
511 const QgsPoint pt = *it;
512 float geomZ = 0;
513 if ( pt.is3D() )
514 {
515 geomZ = pt.z();
516 }
517 const float terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? static_cast<float>( context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) * context.terrainSettings()->verticalScale() ) : 0.f;
518 float h = 0.0f;
519 switch ( altClamp )
520 {
522 h = geomZ;
523 break;
525 h = terrainZ;
526 break;
528 h = terrainZ + geomZ;
529 break;
530 }
531 positions.append( QVector3D(
532 static_cast<float>( pt.x() - chunkOrigin.x() ),
533 static_cast<float>( pt.y() - chunkOrigin.y() ),
534 h
535 ) );
536 QgsDebugMsgLevel( QStringLiteral( "%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
537 }
538}
539
545static inline uint outcode( QVector4D v )
546{
547 // For a discussion of outcodes see pg 388 Dunn & Parberry.
548 // For why you can't just test if the point is in a bounding box
549 // consider the case where a view frustum with view-size 1.5 x 1.5
550 // is tested against a 2x2 box which encloses the near-plane, while
551 // all the points in the box are outside the frustum.
552 // TODO: optimise this with assembler - according to D&P this can
553 // be done in one line of assembler on some platforms
554 uint code = 0;
555 if ( v.x() < -v.w() )
556 code |= 0x01;
557 if ( v.x() > v.w() )
558 code |= 0x02;
559 if ( v.y() < -v.w() )
560 code |= 0x04;
561 if ( v.y() > v.w() )
562 code |= 0x08;
563 if ( v.z() < -v.w() )
564 code |= 0x10;
565 if ( v.z() > v.w() )
566 code |= 0x20;
567 return code;
568}
569
570
581bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
582{
583 uint out = 0xff;
584
585 for ( int i = 0; i < 8; ++i )
586 {
587 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
588 const QVector4D pc = viewProjectionMatrix * p;
589
590 // if the logical AND of all the outcodes is non-zero then the BB is
591 // definitely outside the view frustum.
592 out = out & outcode( pc );
593 }
594 return out;
595}
596
598{
599 return QgsVector3D( mapCoords.x() - origin.x(), mapCoords.y() - origin.y(), mapCoords.z() - origin.z() );
600}
601
603{
604 return QgsVector3D( worldCoords.x() + origin.x(), worldCoords.y() + origin.y(), worldCoords.z() + origin.z() );
605}
606
608{
609 QgsRectangle extentMapCrs( extent );
610 if ( crs1 != crs2 )
611 {
612 // reproject if necessary
613 QgsCoordinateTransform ct( crs1, crs2, context );
615 try
616 {
617 extentMapCrs = ct.transformBoundingBox( extentMapCrs );
618 }
619 catch ( const QgsCsException & )
620 {
621 // bad luck, can't reproject for some reason
622 QgsDebugError( QStringLiteral( "3D utils: transformation of extent failed: " ) + extentMapCrs.toString( -1 ) );
623 }
624 }
625 return extentMapCrs;
626}
627
628QgsAABB Qgs3DUtils::layerToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context )
629{
630 const QgsRectangle extentMapCrs( Qgs3DUtils::tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
631 return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
632}
633
635{
636 const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
637 return Qgs3DUtils::tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
638}
639
640QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
641{
642 const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
643 const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
644 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
645 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
646 QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(), worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
647 return rootBbox;
648}
649
651{
652 const QgsVector3D extentMin3D( box3D.xMinimum(), box3D.yMinimum(), box3D.zMinimum() );
653 const QgsVector3D extentMax3D( box3D.xMaximum(), box3D.yMaximum(), box3D.zMaximum() );
654 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
655 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
656 // casting to float should be ok, assuming that the map origin is not too far from the box
657 return QgsAABB( static_cast<float>( worldExtentMin3D.x() ), static_cast<float>( worldExtentMin3D.y() ), static_cast<float>( worldExtentMin3D.z() ), static_cast<float>( worldExtentMax3D.x() ), static_cast<float>( worldExtentMax3D.y() ), static_cast<float>( worldExtentMax3D.z() ) );
658}
659
661{
662 const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
663 const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
664 const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
665 // we discard zMin/zMax here because we don't need it
666 return extentMap;
667}
668
669
671{
672 const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
673 QgsVector3D mapPoint2 = mapPoint1;
674 if ( crs1 != crs2 )
675 {
676 // reproject if necessary
677 const QgsCoordinateTransform ct( crs1, crs2, context );
678 try
679 {
680 const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
681 mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
682 }
683 catch ( const QgsCsException & )
684 {
685 // bad luck, can't reproject for some reason
686 }
687 }
688 return mapToWorldCoordinates( mapPoint2, origin2 );
689}
690
691void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
692{
693 if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
694 {
695 zMin = 0;
696 zMax = 0;
697 return;
698 }
699
700 zMin = std::numeric_limits<double>::max();
701 zMax = std::numeric_limits<double>::lowest();
702
703 QgsFeature f;
704 QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
705 while ( it.nextFeature( f ) )
706 {
707 const QgsGeometry g = f.geometry();
708 for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
709 {
710 const double z = ( *vit ).z();
711 if ( z < zMin )
712 zMin = z;
713 if ( z > zMax )
714 zMax = z;
715 }
716 }
717
718 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
719 {
720 zMin = 0;
721 zMax = 0;
722 }
723}
724
733
735{
737 settings.setAmbient( material->ambient() );
738 settings.setDiffuse( material->diffuse() );
739 settings.setSpecular( material->specular() );
740 settings.setShininess( material->shininess() );
741 return settings;
742}
743
744QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
745{
746 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
747 // normalized device coordinates
748 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
749 // clip coordinates
750 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
751
752 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
753 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
754
755 // ray direction in view coordinates
756 QVector4D rayDirView = invertedProjMatrix * rayClip;
757 // ray origin in world coordinates
758 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
759
760 // ray direction in world coordinates
761 rayDirView.setZ( -1.0f );
762 rayDirView.setW( 0.0f );
763 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
764 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
765 rayDirWorld = rayDirWorld.normalized();
766
767 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
768}
769
770QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
771{
772 double dNear = camera->nearPlane();
773 double dFar = camera->farPlane();
774 double distance = ( 2.0 * dNear * dFar ) / ( dFar + dNear - ( depth * 2 - 1 ) * ( dFar - dNear ) );
775
776 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( screenPoint, screenSize, camera );
777 double dot = QVector3D::dotProduct( ray.direction(), camera->viewVector().normalized() );
778 distance /= dot;
779
780 return ray.origin() + distance * ray.direction();
781}
782
783void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
784{
785 vect.normalize();
786
787 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
788 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
789}
790
791QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
792{
793 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
794}
795
796QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
797{
798 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
799}
800
801std::unique_ptr<QgsPointCloudLayer3DRenderer> Qgs3DUtils::convert2DPointCloudRendererTo3D( QgsPointCloudRenderer *renderer )
802{
803 if ( !renderer )
804 return nullptr;
805
806 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
807 if ( renderer->type() == QLatin1String( "ramp" ) )
808 {
809 const QgsPointCloudAttributeByRampRenderer *renderer2D = dynamic_cast<const QgsPointCloudAttributeByRampRenderer *>( renderer );
810 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
811 QgsColorRampPointCloud3DSymbol *symbol = static_cast<QgsColorRampPointCloud3DSymbol *>( symbol3D.get() );
812 symbol->setAttribute( renderer2D->attribute() );
813 symbol->setColorRampShaderMinMax( renderer2D->minimum(), renderer2D->maximum() );
814 symbol->setColorRampShader( renderer2D->colorRampShader() );
815 }
816 else if ( renderer->type() == QLatin1String( "rgb" ) )
817 {
818 const QgsPointCloudRgbRenderer *renderer2D = dynamic_cast<const QgsPointCloudRgbRenderer *>( renderer );
819 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
820 QgsRgbPointCloud3DSymbol *symbol = static_cast<QgsRgbPointCloud3DSymbol *>( symbol3D.get() );
821 symbol->setRedAttribute( renderer2D->redAttribute() );
822 symbol->setGreenAttribute( renderer2D->greenAttribute() );
823 symbol->setBlueAttribute( renderer2D->blueAttribute() );
824
825 symbol->setRedContrastEnhancement( renderer2D->redContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->redContrastEnhancement() ) : nullptr );
826 symbol->setGreenContrastEnhancement( renderer2D->greenContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->greenContrastEnhancement() ) : nullptr );
827 symbol->setBlueContrastEnhancement( renderer2D->blueContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->blueContrastEnhancement() ) : nullptr );
828 }
829 else if ( renderer->type() == QLatin1String( "classified" ) )
830 {
831 const QgsPointCloudClassifiedRenderer *renderer2D = dynamic_cast<const QgsPointCloudClassifiedRenderer *>( renderer );
832 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
833 QgsClassificationPointCloud3DSymbol *symbol = static_cast<QgsClassificationPointCloud3DSymbol *>( symbol3D.get() );
834 symbol->setAttribute( renderer2D->attribute() );
835 symbol->setCategoriesList( renderer2D->categories() );
836 }
837
838 if ( symbol3D )
839 {
840 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
841 renderer3D->setSymbol( symbol3D.release() );
842 return renderer3D;
843 }
844 return nullptr;
845}
846
847QHash<QgsMapLayer *, QVector<QgsRayCastingUtils::RayHit>> Qgs3DUtils::castRay( Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context )
848{
849 QgsRayCastingUtils::Ray3D r( ray.origin(), ray.direction(), context.maxDistance );
850 QHash<QgsMapLayer *, QVector<QgsRayCastingUtils::RayHit>> results;
851 const QList<QgsMapLayer *> keys = scene->layers();
852 for ( QgsMapLayer *layer : keys )
853 {
854 Qt3DCore::QEntity *entity = scene->layerEntity( layer );
855
856 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
857 {
858 const QVector<QgsRayCastingUtils::RayHit> result = chunkedEntity->rayIntersection( r, context );
859 if ( !result.isEmpty() )
860 results[layer] = result;
861 }
862 }
863 if ( QgsTerrainEntity *terrain = scene->terrainEntity() )
864 {
865 const QVector<QgsRayCastingUtils::RayHit> result = terrain->rayIntersection( r, context );
866 if ( !result.isEmpty() )
867 results[nullptr] = result; // Terrain hits are not tied to a layer so we use nullptr as their key here
868 }
869 return results;
870}
871
872float Qgs3DUtils::screenSpaceError( float epsilon, float distance, int screenSize, float fov )
873{
874 /* This routine approximately calculates how an error (epsilon) of an object in world coordinates
875 * at given distance (between camera and the object) will look like in screen coordinates.
876 *
877 * the math below simply uses triangle similarity:
878 *
879 * epsilon phi
880 * ----------------------------- = ----------------
881 * [ frustum width at distance ] [ screen width ]
882 *
883 * Then we solve for phi, substituting [frustum width at distance] = 2 * distance * tan(fov / 2)
884 *
885 * ________xxx__ xxx = real world error (epsilon)
886 * \ | / x = screen space error (phi)
887 * \ | /
888 * \___|_x_/ near plane (screen space)
889 * \ | /
890 * \ | /
891 * \|/ angle = field of view
892 * camera
893 */
894 float phi = epsilon * static_cast<float>( screenSize ) / static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
895 return phi;
896}
897
898void Qgs3DUtils::computeBoundingBoxNearFarPlanes( const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar )
899{
900 fnear = 1e9;
901 ffar = 0;
902
903 for ( int i = 0; i < 8; ++i )
904 {
905 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
906
907 const QVector4D pc = viewMatrix * p;
908
909 const float dst = -pc.z(); // in camera coordinates, x grows right, y grows down, z grows to the back
910 fnear = std::min( fnear, dst );
911 ffar = std::max( ffar, dst );
912 }
913}
914
915Qt3DRender::QCullFace::CullingMode Qgs3DUtils::qt3DcullingMode( Qgs3DTypes::CullingMode mode )
916{
917 switch ( mode )
918 {
920 return Qt3DRender::QCullFace::NoCulling;
922 return Qt3DRender::QCullFace::Front;
923 case Qgs3DTypes::Back:
924 return Qt3DRender::QCullFace::Back;
926 return Qt3DRender::QCullFace::FrontAndBack;
927 }
928 return Qt3DRender::QCullFace::NoCulling;
929}
930
931
932QByteArray Qgs3DUtils::addDefinesToShaderCode( const QByteArray &shaderCode, const QStringList &defines )
933{
934 // There is one caveat to take care of - GLSL source code needs to start with #version as
935 // a first directive, otherwise we get the old GLSL 100 version. So we can't just prepend the
936 // shader source code, but insert our defines at the right place.
937
938 QStringList defineLines;
939 for ( const QString &define : defines )
940 defineLines += "#define " + define + "\n";
941
942 QString definesText = defineLines.join( QString() );
943
944 QByteArray newShaderCode = shaderCode;
945 int versionIndex = shaderCode.indexOf( "#version " );
946 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf( '\n', versionIndex + 1 ) + 1;
947 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
948 return newShaderCode;
949}
950
951QByteArray Qgs3DUtils::removeDefinesFromShaderCode( const QByteArray &shaderCode, const QStringList &defines )
952{
953 QByteArray newShaderCode = shaderCode;
954
955 for ( const QString &define : defines )
956 {
957 const QString defineLine = "#define " + define + "\n";
958 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
959 if ( defineLineIndex != -1 )
960 {
961 newShaderCode.remove( defineLineIndex, defineLine.size() );
962 }
963 }
964
965 return newShaderCode;
966}
967
968void Qgs3DUtils::decomposeTransformMatrix( const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale )
969{
970 // decompose the transform matrix
971 // assuming the last row has values [0 0 0 1]
972 // see https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati
973 const float *md = matrix.data(); // returns data in column-major order
974 const float sx = QVector3D( md[0], md[1], md[2] ).length();
975 const float sy = QVector3D( md[4], md[5], md[6] ).length();
976 const float sz = QVector3D( md[8], md[9], md[10] ).length();
977 float rd[9] = {
978 md[0] / sx,
979 md[4] / sy,
980 md[8] / sz,
981 md[1] / sx,
982 md[5] / sy,
983 md[9] / sz,
984 md[2] / sx,
985 md[6] / sy,
986 md[10] / sz,
987 };
988 const QMatrix3x3 rot3x3( rd ); // takes data in row-major order
989
990 scale = QVector3D( sx, sy, sz );
991 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
992 translation = QVector3D( md[12], md[13], md[14] );
993}
994
995int Qgs3DUtils::openGlMaxClipPlanes( QSurface *surface )
996{
997 int numPlanes = 6;
998
999 QOpenGLContext context;
1000 context.setFormat( QSurfaceFormat::defaultFormat() );
1001 if ( context.create() )
1002 {
1003 if ( context.makeCurrent( surface ) )
1004 {
1005 QOpenGLFunctions *funcs = context.functions();
1006 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1007 }
1008 }
1009
1010 return numPlanes;
1011}
1012
1013QQuaternion Qgs3DUtils::rotationFromPitchHeadingAngles( float pitchAngle, float headingAngle )
1014{
1015 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1016}
1017
1018QgsPoint Qgs3DUtils::screenPointToMapCoordinates( const QPoint &screenPoint, const QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings )
1019{
1020 const QgsRay3D ray = rayFromScreenPoint( screenPoint, size, cameraController->camera() );
1021
1022 // pick an arbitrary point mid-way between near and far plane
1023 const float pointDistance = ( cameraController->camera()->farPlane() + cameraController->camera()->nearPlane() ) / 2;
1024 const QVector3D worldPoint = ray.origin() + pointDistance * ray.direction().normalized();
1025 const QgsVector3D mapTransform = worldToMapCoordinates( worldPoint, mapSettings->origin() );
1026 const QgsPoint mapPoint( mapTransform.x(), mapTransform.y(), mapTransform.z() );
1027 return mapPoint;
1028}
AltitudeClamping
Altitude clamping.
Definition qgis.h:3824
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation)
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation)
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
Definition qgis.h:3837
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be temporarily nullptr)
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
Definition qgs3dtypes.h:43
CullingMode
Triangle culling mode.
Definition qgs3dtypes.h:35
@ FrontAndBack
Will not render anything.
Definition qgs3dtypes.h:39
@ NoCulling
Will render both front and back faces of triangles.
Definition qgs3dtypes.h:36
@ Front
Will render only back faces of triangles.
Definition qgs3dtypes.h:37
@ Back
Will render only front faces of triangles (recommended when input data are consistent)
Definition qgs3dtypes.h:38
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static QHash< QgsMapLayer *, QVector< QgsRayCastingUtils::RayHit > > castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset)
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset)
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
float yMax
Definition qgsaabb.h:102
float xMax
Definition qgsaabb.h:101
float xMin
Definition qgsaabb.h:98
float zMax
Definition qgsaabb.h:103
float yMin
Definition qgsaabb.h:99
float zMin
Definition qgsaabb.h:100
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:43
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:231
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:196
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:259
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:203
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:252
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:224
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates),...
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Manipulates raster or point cloud pixel values so that they enhanceContrast or clip into a specified ...
This class represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Class for doing transforms between two map coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Transform the point from the source CRS to the destination CRS.
QgsRectangle transformBoundingBox(const QgsRectangle &rectangle, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward, bool handle180Crossover=false) const
Transforms a rectangle from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
Definition qgscurve.h:35
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
This class wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:58
QgsGeometry geometry
Definition qgsfeature.h:69
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
bool isCanceled() const
Tells whether the operation has been canceled already.
Definition qgsfeedback.h:53
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition qgsfeedback.h:61
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Definition qgsmaplayer.h:76
void setSize(QSize s) override
Sets the size of the rendering area (in pixels)
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here)
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
A class to represent a 2D point.
Definition qgspointxy.h:60
void setY(double y)
Sets the y value of the point.
Definition qgspointxy.h:129
void set(double x, double y)
Sets the x and y value of the point.
Definition qgspointxy.h:136
double y
Definition qgspointxy.h:64
double x
Definition qgspointxy.h:63
void setX(double x)
Sets the x value of the point.
Definition qgspointxy.h:119
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:49
double z
Definition qgspoint.h:54
double x
Definition qgspoint.h:52
double y
Definition qgspoint.h:53
Polygon geometry type.
Definition qgspolygon.h:33
static QgsProject * instance()
Returns the QgsProject singleton instance.
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:44
QVector3D direction() const
Returns the direction of the ray see setDirection()
Definition qgsray3d.h:50
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
double xMinimum
double yMinimum
double xMaximum
double yMaximum
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const
Returns height at (x,y) in map's CRS.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition qgsvector3d.h:48
void set(double x, double y, double z)
Sets vector coordinates.
Definition qgsvector3d.h:73
Represents a vector layer which manages a vector based data sets.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const FINAL
Queries the layer for features specified in request.
Q_INVOKABLE Qgis::WkbType wkbType() const FINAL
Returns the WKBType or WKBUnknown in case of error.
static bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Definition qgis.h:6840
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QBuffer Qt3DQBuffer
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:41
#define QgsDebugError(str)
Definition qgslogger.h:40
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
float dist
Distance of the camera from the focal point.
Helper struct to store ray casting parameters.
float maxDistance
The maximum distance from ray origin to look for hits when casting a ray.